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Uniswap v4 Enters Code Freeze, Render Network Proposes Blender Cycles Integration

  • Uniswap v4 enters code freeze, preparing for deployment later this year.
  • Render Network proposes Blender Cycles integration for enhanced 3D rendering.
  • Uniswap invites early testers for the Extension Beta access program.

Uniswap and Render Network have both unveiled significant updates to their ecosystems, signaling further advancements in the decentralized finance (DeFi) and 3D content creation spaces.

📣🦄 PSA: Uniswap v4-core (PoolManager) is entering a code-freeze soon™️

What does this mean?
v4 features will be considered code complete.

🟣 No more features, additions, or refactors
🟣 No more breaking changes (i.e. the removal of hook permissions, how dynamic fees are…

— Uniswap Foundation (@UniswapFND) April 18, 2024

Uniswap’s announcement of the impending code freeze for its v4-core, known as PoolManager, marks a pivotal milestone in the development process. With v4 features set to be considered code complete, developers can expect no further additions, refactors, or breaking changes.

This development provides a conducive environment for developers to implement hooks, create interfaces, and write production-ready code without the looming uncertainty of mandatory refactors. Following the code freeze, core contracts will undergo audits, with the deployment of v4 slated for later this year. Uniswap also invites early testers to participate in the Uniswap Extension Beta access program by providing their uni.eth usernames.

[1/4] The latest Render Network Proposal by Steven Scott and @DinoMFX has been submitted, RNP-014: Integrating Blender Cycles on the Render Network as a new supported GPU render engine.https://t.co/2gVkZSqZ2Z

— The Render Network (@rendernetwork) April 18, 2024

Meanwhile, Render Network introduces a new proposal, RNP-014, aimed at integrating Blender Cycles into its ecosystem as a supported GPU render engine. This proposal seeks to enable seamless access to Render Network’s decentralized GPU rendering power for next-generation 3D content creation.

Blender Cycles, a physically-based path tracer developed for Blender, is widely utilized across various industries, including film, VFX, motion graphics, design, and gaming. By integrating Blender Cycles, Render Network aims to enhance its platform’s capabilities and cater to a diverse range of artists and creators.

As Uniswap gears up for the deployment of v4 and Render Network explores opportunities for ecosystem expansion, both projects are poised to shape the future of their respective industries through innovation and community engagement. Stay tuned for further updates on these developments in the coming weeks.

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